Technical
Notes for
SP West Colton
Defect Detectors
for Microsoft Train Simulator by 3D Train Stuff Llc.
LOCATION SP Milepost
526.80 HOW THEY WORK A "trigger" sound file, in a WAV format recorded at 11.025 Hz 16-bit Stereo. This is done by placing an invisible car (wagon) on an invisible piece of track near the detector in the msts activity editor using the "loose consist" function. We actually used a visible "mule brush bush" instead of as some term as an "invisocar". I guess we could call ours "visobush" which looks right at home on the route. The sound is attached to the wagon via the SMS file call out in the WAG file. And you will hear in the cab of your locomotive something like this, "SP Detector Milepost 526 Point 8 Checking Westbound (or Eastbound) Train" as your train passes the detector. Then a "no defect" or "defect found" sound/wagon file is placed on an invisible piece of track located down the line from the detector. Track pieces have been placed at varying distances on each side of the detector and can be placed at the best distance depending on the size of your respective player train in the msts activity editor using the "loose consist" function. And you might hear something like this, "SP Detector Milepost 526 Point 8 No Defects No Defects Detector Out" in the cab of your locomotive. Its pretty cool. WHERE ARE THE NEEDED FILES All of the files have been installed into a folder called "3DTS_WESTCOLTON_NEEDED" located in the msts "TRAINS\TRAINSET" which can be accessed through the msts activity editor. HAVE FUN AND FEEL FREE TO EXPEIRIMENT! Copyright © 2010 by 3D Train Stuff Llc. All rights reserved. |